messing around with a program called povray. It's an old text based
open source 3d imaging language. So he would type out code like
<-1, 0, -1>,
< 1, 0.5, 3>
... and he would have a cube, slightly rotated. Then the long process
of making it a color! Can you imageine? Well lucky for me and my
non-programming ways, some guy makes a front end called Moray. So instead of typing all
that stuff in and learning a language, you have a screen that lets you
see your scene as you create it. So I started messing around with it
and my two best are these...
Not fantastic, I know, but hey..I was just a little guy. From there I
moved to 3d Studio MAX in Highschool, which I was able to do an
independant study and play around with it. I dont have anything saved
to show you from that, but rest assured, I made a killer train on a
train track. There was no training in that actual art of animation in
that class. I just figgred out the software mostly, very little
composition or lighting techniques or anything were used.
Then I went to college and I didnt even think about 3d animation.
Eventually I graduated (it only took 4.5 years!) and transitiond smothly
from my part time posisition at Best Buy into a full-time one. Well the
wonderful people at Best Buy actually pay for continuing education, as
long as it is highly job related, and seing as how I was trying to get
an advertising job with BBY corporate, they signed the papers that let
me take a three course (read that as a year and a half) certificate
course at Parkland Community College. The rest of the page is devoted
to my courses at Parkland.
The first semester was all about modeling. This was not a technical
class about how to use the software, but more of a design class, useing
the software as the paintbrush.
The second semester was about animation. So we did a few projects in natural motion and breathing life like in a pixar movie.
Third semester was about character animation.
So I got motivated and started working through the "Learning Maya" Book myself. I thought there were alot of things that my teacher had skipped over that might have helped me better understand things in maya.
|Lesson one. Learn the basics of moving around 3d space, making textures, and animation.|